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Trinity 3D

Admissions Open
COD Not Available
Description

In this Premium Career program, you will get insight in both the technical and artistic aspects of the Animation, Games & VFX industry. Through traditional art and design theory, you gain the necessary knowledge to proceed with modern digital tools used in the industry. In this Trinity 3D Institute, you have the option to specialize within different fields of Animation, Games and VFX. The Program will impart creative and practical skills within 3D Game Art, Animation and Visual Effects (VFX) for various types of production. For example, Animation Feature Film, Animated TV Series, VR Experiences, Games or Visualizations, Visual Effects for Films, Television & Commercials. The Program addresses both the needs for different segments of productions in Animation, Gaming & Visual Effects and also broadens the job opportunity for the graduates of this program. FEATURES:- COURSE CONTENT: -Industry endorsed Curriculum -Video Tutorials showcasing Studio Approach -Practical Assignment driven Training COURSE DELIVERY -Master-classes by Industry Experts -Delivered by Industry Experienced Faculties EXPERT MENTORING -Portfolio Development mentored by Industry expert -Online Platform For mentoring Students The students will learn to appreciate art for animation, animation process, understand basics of animation, and convey their ideas through drawing. The student will have the skills of a Pre-Production artist with the complete technical know-how of the animation pre-production process. TERM I -Basic Shapes & Sketching Techniques -Anatomy Drawing -Body Language & Expressions -Lights, Colours & Perspectives -Digital Painting -Animation Concepts -Concept Design, Development & Storytelling Techniques -Scriptwriting for Animation Character Design & Development -Acting & Voice Characterisation -Concept Art & Inspirational Sketches -Visual Scripting with Film Language -Storyboarding for Animatics -Editing for Animatics -Principles of Animation -Timing for Animation -Pre-production Portfolio TERM II -Fundamentals of VFX & 3D Basics -Digital Modeling with Maya -Digital Sculpting -Texturing 3D Models with Maya -Lighting Models with Maya -Rigging 3D Models with Maya -3D Character Animation & Rotomation -Particle & Dynamics -FX & Simulation -Matchmoving & Camera Tracking -Working with Arnold Renderer -3D Design Portfolio with Specialisation (Choose 1 Elective) -Introduction to Unity Game Engine -Asset & Environment Modeling -3D Texturing for Games -Lighting & Rendering for Games -Unity Game Engine Workflow 3D Game Portfolio Term 3 -Fundamentals of VFX & 3D Basics -Digital Modeling with Maya -Digital Sculpting -Texturing 3D Models with Maya -Lighting Models with Maya -Rigging 3D Models with Maya -3D Character Animation & Rotomation -Particle & Dynamics -FX & Simulation -Matchmoving & Camera Tracking -Working with Arnold Renderer -3D Design Portfolio with Specialisation (Choose 1 Elective) -Introduction to Unity Game Engine -Asset & Environment Modeling -3D Texturing for Games -Lighting & Rendering for Games -VFX Portfolio

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