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GAME ART, GAME DESIGN & G
3D Digital, Game Art and Design Program

The Gaming Industry globally is bigger than the Film or Television Industry worldwide.A Career in Gaming is considered as one of the trending choice of the new generation.FEATURES:-Learn and demonstrate storytelling for Games by creating a Game Design Document (GDD)-Understand Game Mechanics, role of Game Characters & the process & practices of Game Leveldesigning.-Understand and Utilize the Game production pipeline and workflow between Blender, Zbrush, Substance-Painter & Unreal Engine.-Produce Concept design for Game Characters and Environments (Game levels).-Model & digitally sculpt 3D Game Characters using Blender and Zbrush-Using modern texturing workflows, Create Game Asset Textures with Substance Painter.-Learn & create the process of Rigging & Animation of Game Assets and Characters-Learn the process of Character setup in Unreal Game EngineTERM 1-Learn and demonstrate storytelling for Games by creating a Game Design Document (GDD)-Understand Game Mechanics, role of Game Characters & the process & practices of Game Leveldesigning.-Understand and Utilize the Game production pipeline and workflow between Blender, Zbrush, Substance-Painter & Unreal Engine.-Produce Concept design for Game Characters and Environments (Game levels).-Model & digitally sculpt 3D Game Characters using Blender and Zbrush-Using modern texturing workflows, Create Game Asset Textures with Substance Painter.-Learn & create the process of Rigging & Animation of Game Assets and Characters-Learn the process of Character setup in Unreal Game EngineTerm 2:-Understand the Blender Interface, Properties Panel and Navigation insidethe open source software-Learn to Create high-polygon 3D Game Asset Model in Blender-Learn Retopology techniques in Blender to create a low-polu version of your high-poly object-Learn to Assign material in Substance Painter based on a Color ID map created in Blender 3D, Bake Normal and Ambient Occlusion maps in --------Blender 3D and Substance Painter, finally import your Blender 3D models into Unreal Engine.-Learn and utilize to Create 3D Game Character Model in Blender-Create an efficient, unified UV map of the Game Character, using texturing tools to create the Character’s clothes, sculpt tools to create high -resolution hair of the Character. Then you learn to bake a normal map in-Blender and apply the textures to the Game Character model.-Understand and utilize how to create a complete rig of a Game character from the ground up.-Learn to use Grease Pencil tools to animate both a 2D face and a 3D body at the same time. Using this technique, you will create the character’s Idle, Run and Jump animations, ready to be used in Unreal Engine.-Learn to set-up the Character in Unreal Game Engine, besides how to apply third -party animations onto our character.-Create a 3D Game Art PortfolioGame Art & Design Fundamentals| Preferred Training Tools |Theory hours |Lab hours |Total hours | Additional Practice hoursIntroduction to Game Production Process 4 0 4 4Art for Games Adobe Photoshop / Gimp / Krita 8 16 24 8Light, Color & Perspective Fundamentals Adobe Photoshop / Gimp / Krita 8 8 16 8Game & Stories Adobe Photoshop / Gimp / Krita 4 8 12 4Game Design Documentation Nuclino 4 8 12 8Designing Game Characters Adobe Photoshop / Gimp / Krita 8 16 24 12Game Mechanics Adobe Photoshop / Gimp / Krita 8 16 24 8Concept Design for Game Character Adobe Photoshop / Gimp / Krita 8 12 20 8Game Level Design – Process & Practices iClone 8 16 24 12Concept Design for Game Environment Adobe Photoshop / Gimp / Krita 8 8 16 8Introduction to Game Engine Unreal Engine 4 4 8 8Game Concept Art Portfolio Project 2 0 2 14Total:- 74 112 186 102 ...

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